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Glen Johnson
Glen Johnson
3D Immersive Media Developer
Pittsburgh, United States

I am a digital 3d artist primarily focused on building environments for immersive experiences. The primary tools I use are Maya and 3D-Coat for modeling, 3D-Coat and Substance Designer for textures, and Maya and Unity3d for animation and rendering.
I'm a bit of a 3D generalist. I've done work as a 2D/3D animator, motion graphics artist, effects artist, technical developer, and visualization engineer. I'm currently working on full dome theater productions, building environments and animated characters for immersive shows.

Skills

Environment DesignLook DevelopmentMotion Graphics3D Animation3D Modeling3D VisualizationCharacter ModelingCreature ModelingCharacter DesignProgramming

Software proficiency

After Effects
After Effects
Illustrator
Illustrator
Maya
Maya
Mudbox
Mudbox
Photoshop
Photoshop
Substance 3D Designer
Substance 3D Designer
Vue
Vue
Unity
Unity
3DCoat
3DCoat
Tilt Brush
Tilt Brush
MasterpieceVR
MasterpieceVR

Reel

Experience

  • Owner at Plasticarm
    Pittsburgh, United States of America
    January 2001 - Present

    Freelance 3D Animation, Design, VR Development.

  • 3d Animator / Technical Developer at Home Run Pictures
    Pittsburgh, United States
    April 2011 - December 2016

  • Visualization Engineer at Deeplocal
    Pittsburgh, United States
    January 2017 - October 2017