I am a digital 3d artist primarily focused on building environments for immersive experiences. The primary tools I use are Maya and 3D-Coat for modeling, 3D-Coat and Substance Designer for textures, and Maya and Unity3d for animation and rendering.
I'm a bit of a 3D generalist. I've done work as a 2D/3D animator, motion graphics artist, effects artist, technical developer, and visualization engineer. I'm currently working on full dome theater productions, building environments and animated characters for immersive shows.
Freelance 3D Animation, Design, VR Development.